DirectX 11 Confirmed For Windows 7


German computer magazine PC Games Hardware received information from Ben Basaric, Product Marketing Manager Windows, that Windows 7 will ship with DirectX 11. He also confirmed that DirectX 11 will also be released for Windows Vista with the most likely scenario that DirectX 11 will be shipped as part of Windows Vista Service Pack 2.

Phil Taylor addressed hardware requirements of DirectX 11 back in a post in July:

DirectX 11 will have better compatibility with DirectX 10 hardware than most expected. What does that mean? Yes, there is some confusion over the “11 running on 10 hw” part of the announcement.

There are parts of the new API that are hardware independent, those can indeed run downlevel. The mult-threaded resource handling, for instance, can be enabled to run on DirectX 10 class hardware if the IHVs ( ATI, Intel, nVidia ) update their DirectX 10 drivers. Think of that part of it as “11 on 10″.

Then there are parts of the new API that do require new hardware support and will only run on DX11 class hardware. The hardware tesselator and Shader Model 5.0 are examples of those parts.

First video cards supporting DirectX 11 are scheduled for late 2009 which would fall right into the period that Windows 7 is said to be released.

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Martin Brinkmann is an Online Journalist from Germany who discovered his love for technology in high school. He is currently working as a freelancer for several publications and runs his own Internet website Ghacks

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8 Responses to “DirectX 11 Confirmed For Windows 7”

  1. firehawk says:

    i sure do hope that microsoft pays more attention to gamers then they did in vista,because i can tell you RIGHT NOW that almost evryone i know switched back to xp because of a framerate drop in games….

    • Tetek Besar says:

      Erm….are you aware that games running slow on Vista/DirectX10 is NOT  the “fault” of Microsoft, but it is caused by the arrogant game developers who refuse to produce a quality D3D10 code, instead opting to just re-use their D3D9 code, which is sub-optimal for D3D10?

      D3D10 is actually a better API than D3D9 and a correctly written D3D10 game will run faster than the same game on D3D9.

  2. Tom D says:

    really? that’s sad. what GPU are your friends using? I’ve experience HIGHER framerates and the ability to run games on higher resolutions more smoothly. My 2 pc’s have pretty similar specs, and my Vista rocks with gaming. play with the gpu’s settings maybe? All i did was plug and play and bingo! butt-kicking graphics and gaming. 

    My Vista PC
    (Pentium D -dual-core- 2.2ghz, 2GB DDR2ram, PNY Nvidia 8500GT 512 mb ddr2 on PCI-e)

    My XP machine (I’m eventually going to upgrade this pc to Vista)
    (AMD 64 x2 4600 2.4ghz, 2GB DDR2ram, ATI HD 3650 mb ddr2 on PCI-e)

    i have 2 PC’s, and 1 mac also (forget gaming on a MAC)

  3. Firehawk says:

    This isnt an unknown problem with vista,if you look it up lots of people have this problem,it is starting to look better for vista but most games do run slower on vista.

  4. Hi , im very happy of that notice and the memory !
    now my question is …
    The GeForce than suport DirectX 10 , suport DirectX 11 ?

    THX , (sorry for my English. Some Bad)

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  1. Windows 7 incorporará DirectX 11 | Blog de Windows 7 | Win-7.es
  2. Windows 7 Beta Includes DirectX 11 | Windows 7 News
  3. DirectX 11 Technical Preview For Windows 7 | Windows 7 News

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